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	<title>The Life of an Ex-Hardcore Gamer &#187; Dream Build Play</title>
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	<link>http://ex-hardcoregamer.com</link>
	<description>Video game, movie, and TV reviews from someone not quite as hardcore as he used to be</description>
	<lastBuildDate>Wed, 04 Aug 2010 18:51:25 +0000</lastBuildDate>
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		<title>Indie Games Review: CarneyVale Showtime (Xbox Live Indie Games)</title>
		<link>http://ex-hardcoregamer.com/2009/09/23/indie-games-review-carneyvale-showtime-xbox-indie-games/</link>
		<comments>http://ex-hardcoregamer.com/2009/09/23/indie-games-review-carneyvale-showtime-xbox-indie-games/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 06:13:14 +0000</pubDate>
		<dc:creator>XnocreativityX</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Carneyvale Showtime]]></category>
		<category><![CDATA[DBP]]></category>
		<category><![CDATA[Downloadable]]></category>
		<category><![CDATA[Dream Build Play]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Unique]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://ex-hardcoregamer.com/2009/09/23/indie-games-review-carneyvale-showtime-xbox-indie-games/</guid>
		<description><![CDATA[CarneyVale Showtime is the kind of game that makes me happy that Microsoft made the Indie Games channel open to everyone instead of just XNA members. Here you have an original and addictive game easily available on your console that may never have come out for it otherwise. The concept is simple, you are a [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in"><a href="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/CarneyvaleShowtimecover.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="Carneyvale Showtime cover" src="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/CarneyvaleShowtimecover_thumb.jpg" border="0" alt="Carneyvale Showtime cover" width="179" height="244" align="left" /></a> CarneyVale Showtime is the kind of game that makes me happy that Microsoft made the Indie Games channel open to everyone instead of just XNA members. Here you have an original and addictive game easily available on your console that may never have come out for it otherwise.</p>
<p><span id="more-610"></span></p>
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<p style="margin-bottom: 0in">The concept is simple, you are a puppet named Slinky in a circus that wants to be the best he can. He does this by being shot out of a canon (which you as the player aim) and then getting tossed around a level. How you play it is unlike anything I&#8217;ve played before. Instead of being the usual platform game where you directly control the character and get from point A to point B, you use &#8220;grabbers&#8221; that are placed all throughout the levels. Once grabbed Slinky is spun around until you let go of the A button. Depending on direction that the player is spinning, speed, and when he is let go, that determines where he will fling to next all with ragdoll physics. You can partially guide Slinky with the analog stick in the air, but the majority of play will be done flinging from one grabber to the next, and you can also hit B to dash in the air. You can only dash once, but once you are grabbed again it refuels the dash instantly.</p>
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<p style="margin-bottom: 0in">Why are you being flung around? Well, you&#8217;re in the circus trying to please fans so you aren&#8217;t just getting thrown around but you&#8217;re also collecting balloons along the way and trying to get from the cannon at the beginning to the Ring of Fire at the end. There are bonuses for getting all balloons, completing the level under a certain amount of time, getting the secret star, and getting a perfect run. Based on your performance you will get a star rating at the end of the level. This leaves you with the choice of do you just try to complete the levels as fast as you can and just get through the game, do you go for points, do you go for everything. It leaves a lot up to the player and creates a type of game with replay value because you can go back to improve score/time/whatever. As you improve your performance you will gain fans and earn ranks that go up as you progress. It very much reminds me of a good platformer like Super Mario Bros or Crash Bandicoot where the player can replay a level trying to find secrets and better their run, although the control is completely different.</p>
<p style="margin-bottom: 0in"><a href="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/CarneyvaleShowtime1.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Carneyvale Showtime 1" src="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/CarneyvaleShowtime1_thumb.jpg" border="0" alt="Carneyvale Showtime 1" width="644" height="363" /></a></p>
<p style="margin-bottom: 0in">The game is not easy though. You will really have to master getting the right speed, angle, and timing to complete the jumps you are looking for as well as avoiding hazards in the level. You will want to do this as fast as possible so you will have to learn to really improve to not make mistakes. This is, of course, if you really care about collecting and unlocking everything. There are in game awards which are like achievements to help push you along. Things like getting a certain number of fans, completing the game, getting 5 stars in a certain amount of levels, etc will nap you awards in game. There are also other unlockables such as concept art.</p>
<p style="margin-bottom: 0in"><a href="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/CarneyvaleShowtime2.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Carneyvale Showtime 2" src="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/CarneyvaleShowtime2_thumb.jpg" border="0" alt="Carneyvale Showtime 2" width="644" height="363" /></a></p>
<p style="margin-bottom: 0in">The game also has a map editor. You can name the level, set the height and width as well as change the theme to get things started. With that out of the way you can then build a level using the props you&#8217;ve encountered in the story mode. It is very user friendly: You just aim around with the analog stick, cycle through the props with the d-pad, rotate with the bumpers and change scale with the triggers. Once you are happy, you just press the A button to place it. It&#8217;s as simple as pressing the back button (what some refer to as &#8220;select&#8221;) to test it out without any load time so you can make adjustments to the map accordingly. You can even set the challenges including a &#8220;passing time.&#8221; With some time put into it (and obviously the desire) one could really make some great levels and have fun trying to beat their own creations or make a friend try to pass through. Unfortunately since it is an Indie Game they do not have the ability to make online sharing which would have sent this game through the roof in replayability. Still, for an Indie Game this is an amazing addition that really adds to the value.</p>
<p style="margin-bottom: 0in"><a href="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/CarneyvaleShowtime3.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Carneyvale Showtime 3" src="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/CarneyvaleShowtime3_thumb.jpg" border="0" alt="Carneyvale Showtime 3" width="644" height="363" /></a></p>
<p style="margin-bottom: 0in">The game is only a mere 63 MB and will only set you back 400 MS points ($5). This game was the winner in the Dream Build Play competition in 2008 and I can easily see why.  [ED. NOTE – was original posted as being a finalist since there was confusion as to which game won since the 2007 winner The Dishwasher became a full XBLA game.]</p>
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<p style="margin-bottom: 0in"><strong>4/5 stars – </strong>A great game that will keep you playing for hours and hours and even more so with the level creator if you like that or know someone willing to put the time in. Unfortunately if you do not like making your own levels, the lack of online level sharing (through no fault of the developer) can limit the fun that one can get from this unique platformer. Still highly recommended.  <a href="http://http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855014d/" target="_blank">Click here</a> for the <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855014d/" target="_blank">official Xbox page</a> and to add it to your download queue.</p>
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		</item>
		<item>
		<title>Xbox Live Indie Game Review: Streets of Fury</title>
		<link>http://ex-hardcoregamer.com/2009/09/02/xbox-indie-game-review-streets-of-fury/</link>
		<comments>http://ex-hardcoregamer.com/2009/09/02/xbox-indie-game-review-streets-of-fury/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 07:00:17 +0000</pubDate>
		<dc:creator>XnocreativityX</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[4 player]]></category>
		<category><![CDATA[Brawler]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[DBP]]></category>
		<category><![CDATA[Downloadable]]></category>
		<category><![CDATA[Dream Build Play]]></category>
		<category><![CDATA[Leaderboards]]></category>
		<category><![CDATA[Streets of Fury]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://ex-hardcoregamer.com/2009/09/02/xbox-indie-game-review-streets-of-fury/</guid>
		<description><![CDATA[Anyone here that remembers Lethal Enforcers raise your hand? Ok, we have a few. Ok, how about Pit-Fighter? Ok, less hands, but still a few. How many think that these graphics today is a good idea? What, no hands? I will have to respectfully disagree with you&#8230; Streets of Fury is an Xbox Live Indie [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in"><img class="alignleft size-full wp-image-418" title="Streets of Fury" src="http://ex-hardcoregamer.com/wp-content/uploads/2009/09/Streets-of-Fury.jpg" alt="Streets of Fury" width="219" height="300" />Anyone here that remembers <a href="http://en.wikipedia.org/wiki/Lethal_Enforcers" target="_blank">Lethal Enforcers</a> raise your hand? Ok, we have a few. Ok, how about <a href="http://en.wikipedia.org/wiki/Pit_Fighter" target="_blank">Pit-Fighter?</a> Ok, less hands, but still a few. How many think that these graphics today is a good idea? What, no hands? I will have to respectfully disagree with you&#8230;</p>
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<p style="margin-bottom: 0in">Streets of Fury is an Xbox Live Indie Game that was released last week on the Xbox 360 and is a <a href="http://www.dreambuildplay.com/main/default.aspx" target="_blank">Dream Build Play</a> finalist. For those that don&#8217;t know, each year Microsoft holds a competition to see who can make the best Indie game and the winner gets $50k plus more exposure for their game. Last year was the wonderful <a href="http://ex-hardcoregamer.com/2009/09/23/indie-games-review-carneyvale-showtime-xbox-indie-games/" target="_blank">CarneyVale</a>. The makers of Streets of Fury wanted to use the same &#8220;digitzed actor&#8221; graphics style from the likes of Pit-Fighter, Motal Kombat, etc from the 90s and make a 4 player Beat&#8217;Em Up. Unlike the brawlers of yesteryear though, there is quite a bit to do and unlock. To also be like the games of the 90s it has a ridiculous story involving Paris falling and street gangs taking over. The only way to stop them is to of course go out there and beat the crap out of all of them.</p>
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<p style="margin-bottom: 0in">There are two main scenarios for the main mode of the game. I wouldn&#8217;t say story mode, because no real story is ever given other than that quick intro. Each scenario plays out somewhat differently with multiple levels leading to a boss gang member, and then moving onto the next set of levels for the next boss. In the first scenario you are eliminating them, but in the 2<sup>nd</sup> scenario you get them to join you so you have some AI teammates helping until you have a gang of your end to fight with throughout the game. You start with the ability to do Easy, Medium, and Hard with the choice of 4 different characters with different stats and moves. As you complete the different scenarios on the various difficulty levels you earn achievements (in game, not part of your GamerScore) that add more of a percentage to your &#8220;Security Level.&#8221; As you increase your security level you unlock more characters (5 more) and more difficulty levels (Very Hard and Insane). There is also the option to do a Custom scenario where you can modify the number of credits, the number of enemies lives, their &#8220;Agressivity&#8221; as they call it, the enemy count, the amount of fury you have (that&#8217;s your special meter), friendly fire, the player speed, and the gravity. Enemy count, fury, speed, gravity, and friendly fire all require a certain security level to unlock. As you can tell, you will be playing this game quite a bit to unlock everything, and it could take some time. Each scenario took me about an hour or so to do by myself. When I did Scenario B 2 player co-op it didn&#8217;t seem to go any faster.</p>
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<p style="margin-bottom: 0in">On top of the main scenarios there is also a survival challenge as well as a multiplayer versus match. Survival challenge is the typical survival mode where you take on wave after wave of progressively harder enemies, trying to beat your hi score. The versus mode is just 2-4 players battling each other until one is left standing. You can setup teams, or do free-for-all.</p>
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<p style="margin-bottom: 0in">Now that you know that you&#8217;d be sinking a lot of time into this game to unlock it all, you probably want to know if it&#8217;s worth it, huh? I mean, if the gameplay sucks, why bother unlocking everything, right? Well, you can relax, the game is fun. You move using the analog stick or the d-pad left and right on a 2D plane, but you can also dash into the background and foreground like in <a href="http://en.wikipedia.org/wiki/Guardian_Heroes" target="_blank">Guardian Heroes</a>. The face buttons control jump, punch, kick, and &#8220;strong attack.&#8221; Every character has their own set of moves and combos, and you can change what move you are doing by what direction you are pressing as well. Fill up the fury meter and you hold both triggers and activate one of three different special move by pressing punch, kick, or strong attack. There are quite a lot of combos you can learn for each character and the game even includes videos of many of them (again, more videos can be unlocked). What makes all the combos work so well in this game is the fact that if you see an attack connect, it will, unlike a lot of the games that came out during the time they are honoring. This will lead to many juggles, especially if you are playing multiplayer. It plays like most other brawlers, but the combo system keeps the combat from feeling too repetitive, and playing as other characters with other moves helps as well.</p>
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<p style="margin-bottom: 0in">Although the digitized actor look is used, there are quite a few animations that are surprisingly smooth in this game. The most noticeable are the taunts, but there are others as well, although some animations like walking as just as choppy as the old games. Another problem with  the game is that there are really only a handful of actors used, so you will see the same people over and over again with only the size and color being changed.  I understand that in other brawlers you will run into enemies that all look the same, but it only seems more noticeable in this game because the bosses are the same as the people you are playing as sometimes, or the same as regular thugs you fought earlier in a level. Backgrounds are recycled a lot too, so expect to get a good sense of déjà vu when playing as you&#8217;ll be fighting the same looking guys in the same looking levels quite a bit, even within the same scenario.</p>
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<p style="margin-bottom: 0in">In the end though, it&#8217;s paying tribute to brawlers of days gone by, and it does a really good job of doing so, and at 240 MS points ($3) it&#8217;s not like they are asking for a lot of your money to give you little in return. Although repetitive, there&#8217;s a lot of fun that can be had, especially 4 player if you have like minded friends, and you can work towards unlocking quite a bit. A lot of bang for your buck.</p>
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<p style="margin-bottom: 0in"><strong>4/5 Stars –</strong> try the trial, some may not be able to get passed the intentional cheese factor, but a lot of fun can be had multiplayer for only $3.  <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585502c3/" target="_blank">Click here</a> to see Xbox.com page for it and add to your download queue.</p>
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